![]() After moving the field, we follow the compiler's error messages to adapt all places in the program that update or read this field. We discard the farm cycle state when we finish a farm cycle, so moving the field into there protects us from accidentally using an outdated reading. ![]() This means moving the `getArmyPresetsResult` field from the `BotState` type to the `FarmCycleState` type. To implement this new feature, we start by moving the memory of the army presets from the global level down to the level of the farm cycle. Some background on how the bot works: The bot reads the list of the army presets from the game client and then stores it to pick the right one when sending an attack. Is there a way, when it finishes a break and refresh the browser the bot would check if there is a new compatible preset it can use? I like to add new preset, while the bot is running but then I would have to completely restart the bot so it can recognize the new preset.įirst of, to clarify the concepts: Finishing a break means starting a new farm cycle. Implement the feature idea Drklord shared at … manager-tribal-wars-2-farmbot/3038/189?u=viir Hope my explanation was not that bad, sorry but english is not my mother tongue, as you understood I know it makes sense to attack different barbarians, but since the fact that all the players are farming, it doesn`t make sense to attack a village which is one hour and an half far away, since the fact that there are the same chance it is empty as the one i just farmed.with just 4 villages my first cycle needs 50 minutes to find all the barbarians (i am running the script over an oc intel xeon x5670 Ghz).I know that logically is the right behaviour but there are some problems with this: Till now the behaviour of the bot seems pretty dope, the problem is that instead of attacking again the closest villages, in order to attack different barbarian, it starts attacking barbarians which are really far away. everytime some attacks came back in the meanwhile. When you have a huge ammount of villages, you start having to iterate millions of time on all the villages and using light cav. I`ll try explaining the problem (maybe its a problem only imo): since the fact that the bot is iterating over all the villages, checking if they all have 50 attacks out, before ending the farm cycle. But instead of making the sturdy, glossy red or black pottery her pueblo is known for, she’s gaining art-world acclaim for her powerful androgynous figures of clay, often with metal adornments that look like jewelry or armor or both.I have been noticing some problems when I use the bot with an increasing amount of villages. She belongs to a long line of ceramic artists there going back hundreds of years. “Maria is as close as I’ve come to making traditional pottery,” said Simpson, 38, an enrolled member of the Santa Clara Pueblo (Kha’po Owingeh), based just south of Española. And she painted the exterior with a black-on-black, gloss-and-matte geometric design and named the car Maria in homage to the celebrated Tewa potter Maria Martinez of the San Ildefonso Pueblo, who died in 1980. She replaced the engine with one she bought in a racing shop in Phoenix. Simpson repaired large dents by learning how to shape metal at an auto body school. ![]() It wasn’t her everyday car, but closer to a work of art she has made over the last 10 years, here in the self-proclaimed lowrider capital of the world. After she repeated this a few times, the car started to rumble loudly. She popped the hood, turned the ignition and then lightly pumped the gas pedal. Simpson was sitting in her 1985 Chevy El Camino inside her metalworking shop, trying to get the car to start.
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