In 1995, Flux magazine ranked Comanche 18th on their Top 100 Video Games. Ĭomanche Mac received 4 out of 5 stars from MacUser. The overall Comanche series achieved combined global sales of 2.5 million copies by November 2001, before the release of Comanche 4. Ĭomanche Maximum Overdrive was nominated for an award at the 1993 Game Developers Conference. Comanche is hard to beat." He noted that because the two crafts are on separate discs, gamers only needed to buy half as many copies of the game as the number of players in a networked session. Ī reviewer for Next Generation opined that "For pure multiplayer action, Werewolf vs. it would be nice to see NovaLogic produce a chopper title on par with Falcon 3.0 in the technical realism arena". He reiterated, however, that "many of the limitations I noted in my review of the original CMO are still present. Walker also liked the Comanche CD compilation but only recommended it to those new to the game or without the expansions. He concluded that the expansion "clearly shows the superiority of the new features and makes for a far more enjoyable game". In 1994 Walker liked the harder difficulty of the Over the Edge mission disk's "40 tough new missions", as well as the improved graphics and controls. He criticized the lack of improvement in the flight model (" CMO 's Comanche still flies like Barney Fife is at the controls"), and concluded that it "is like refueling a gunship without rearming it". In 1993 Walker reviewed Mission Disk One for the magazine, stating that he "honesty expected more from an add-on disk that retails for $40". Walker nonetheless concluded that "cutting-edge graphics firepower gives the edge to sweep more than a couple of competitors off the battlefield". joystick jocks may end up gritting their teeth", and also criticized the "meager" choice of missions and enemy targets, and the unrealistically high durability and weapon loads. He compared the helicopter's handling as akin to "a slug. Walker enjoyed the flight model's stability and ease of use, and reported that the cockpit corresponded to MANPRINT ("Manpower and Personnel Integration") principles. He stated that it created a "more believable terrain model than the Army's Combat Mission Simulator" and was the first game to replicate "the thrill of low-altitude flying". Ĭomputer Gaming World 's reviewer- United States Army Aviation AH-64 pilot Bryan Walker-liked Comanche Maximum Overkill in 1993, calling it an "eye-popping glimpse into 21st-century helicopter warfare". The game was developed by Nukklear before early access release and then by Ashborne Games. Early access version was released on Steam on 12 March, 2020 1.0 release was on 26 August, 2021.
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